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Tiv

Tiv lineages · Benue valley savanna

Play TivEra I · Before the Flag

StartsEarly 1600s
RulerThe Orya
Hero in battleThe war leader
Levels1 to 15

The five ages

  1. 1

    Swem

    Early 1600s · town-centre level 1

    Tiv tradition remembers Swem, hills on today’s border with Cameroon, as the people’s first home. At the start of the 1600s families farm the hills and the valleys below. Clear the bush and raise the first compound.

  2. 2

    Into the Benue valley

    1650–1750 · town-centre level 4

    The lineages move down from the hills into the Benue valley, each kindred farming its own land, its tar. There are no chiefs: the eldest man of each kindred, the orya, speaks for it, and the elders settle quarrels together.

  3. 3

    The yam country

    1750–1850 · town-centre level 7

    Tiv farms spread across the plains, and the Tiv become famous as yam growers. They weave the black-and-white striped a’nger cloth, and brass rods, cloth and cattle are the wealth that buys prestige.

  4. 4

    The river trade

    1850–1900 · town-centre level 10

    Steamers come up the Benue, and markets like Abinsi draw Tiv, Jukun, Hausa and Nupe traders. Slave raiders from the north try the Tiv stockades and bowmen.

  5. 5

    The British

    1900–1910 · town-centre level 13

    In January 1906 the market town of Abinsi is sacked, and British columns march into the Tiv country. Here your defences decide.

People of Tiv

The figures who appear as the city grows, ruled by the Orya.

The families of Swem

Early 1600s

Tiv tradition remembers the hills of Swem as the people’s first home.

Portrait: fictional depiction

Tiv

The ancestor

Tiv tradition traces every lineage to one ancestor, Tiv, through his sons Ipusu and Ichongo.

Portrait: fictional depiction

The elders of the tar

Keepers of the land

The eldest man of each kindred spoke for it, and the elders settled quarrels together.

Portrait: fictional depiction

The yam farmers

The Benue plains

Their heaps of yams made the Tiv country one of the great food lands of the region.

Portrait: fictional depiction

The a’nger weavers

The striped cloth

They weave the black-and-white cloth the Tiv call their own.

Portrait: fictional depiction

The bowmen

The kindred’s defenders

Their arrows had barbed iron heads, often poisoned.

Portrait: fictional depiction

The traders of Abinsi

The 1890s

Tiv, Jukun, Hausa and Nupe traders met at Abinsi on the Benue.

Portrait: fictional depiction

Your hero in battle

The war leader

Leader of the bowmen

When a kindred went to war, a man of proven courage led its bowmen. Ability: Arrow storm. The bowmen loose together: +35% damage for 12 seconds.

Portrait: fictional depiction

The council

SeatWho they areSpeaks for
The eldersThe eldest men of each kindredpeople, trade and the treasury
The war leaderLeads the bowmenthe army and Peace
The keepers of the akomboElders who perform the ritesFaith
The divinersThey find the causes of misfortuneProgress and research
The tradersYams, cloth and brass rodsWealth and Unity
The herbalistRemediesHealth
The jirThe moot where kin argue their casesquarrels and order
The elders of the tarThe kindred’s land and its peoplewhether you still speak for the kindred

Sign or stand

1906. After the sack of Abinsi, two British columns of about 650 soldiers with machine guns march into the Tiv country. Their officers demand the men they hold responsible, and the goods taken from the Company’s store.

SignHand over the men they name and the goods, as many towns did. The columns pass on, but the kindreds say the elders gave up their own, and Unity falls hard for a month.
StandRefuse, and send the bowmen to the stockades. History records little fighting; here your defences decide.
What really happened (the game tells you at the end)

In February 1906 the columns burned the towns they held responsible for the attack on Abinsi. British rule spread through the Tiv country in the years after; it worked badly with a people who had never had chiefs, and in 1934 the British organised the Tiv into clans with appointed leaders. The office of Tor Tiv was created in 1946. Your city rebuilds: the columns will come again while you stay in the Scramble.

Raiders and bosses

Who comes for the city in each age. Bosses come once you are into their age. How raids work.

AgeRaidersBoss
First
Swem
Raiders from the hillsNone
Second
Into the Benue valley
Jukun war bandsThe war with Wukari
The Jukun kingdom to the east
Third
The yam country
Chamba raidersNone
Fourth
The river trade
Slave raiders from the northThe great raid
Horsemen from the north
Fifth
The British
Company patrolsThe British columns
1906
then sign or stand

Soldiers

SoldierFrom level
SpearmanYoung men of the kindred with spear and shield.2
BowmanTiv bowmen shot arrows with barbed iron heads, often poisoned.3
Shield-bearerHeavy shields and clubs for close fighting.7
MusketeerGuns from the river traders. One heavy shot, a long reload.10

Buildings

Every building Tiv can raise, shown as it looks in the middle of the story. What each type does.

People

Family compound

Unlocks at town-centre level 1

A ring of round houses with conical thatch round an open yard, each wife’s house behind her husband’s reception hut. Houses your people.

Herbalist’s hut

Unlocks at town-centre level 4

Leaves, roots and bark for fever and wounds. Raises Health. Raiders never touch it.

Jir ground

Unlocks at town-centre level 5

The jir, where kin argue their cases before the elders. Raises Trust and some Peace.

Economy

Yam farm

Unlocks at town-centre level 1

Great yam heaps across the plain, with beans and millet between them. Tap the farm when it fills to bring the harvest in.

Woodcutters’ camp

Unlocks at town-centre level 1

Timber and forked posts from the woodland. Materials.

Clay pit

Unlocks at town-centre level 2

Clay for walls and floors. Materials.

Grain store

Unlocks at town-centre level 1

Raised stores of grain and yams beside the houses. Raises your Food storage; raiders can take only part of it.

Storehouse

Unlocks at town-centre level 1

Posts, grass and tools under a long thatch. Raises your Materials storage.

Brass rod store

Unlocks at town-centre level 3

Brass rods and fine cloth, the wealth that buys cattle and prestige. Raises your Wealth storage.

Market

Unlocks at town-centre level 3

Yams, cloth, salt and iron. Wealth, plus a little Unity.

River landing

Unlocks at town-centre level 10

Canoes on the Benue carry yams, cloth and salt. A large Wealth producer. Must touch the water.

Culture

Akombo shrine

Unlocks at town-centre level 1

Emblems of the akombo, the forces the elders keep in balance with rites. Raises Faith. Raiders never touch it.

Diviners’ hut

Unlocks at town-centre level 4

The diviners find the causes of misfortune and keep the old knowledge. Makes Knowledge and runs research. Raiders never touch it.

Dance ground

Unlocks at town-centre level 4

Swept earth for drums and dances. Raises Unity.

War leader’s ate

Unlocks at town-centre level 7

Home of the man who leads the bowmen. Brings him to your army.

Swem

Unlocks at town-centre level 8

The hills on the border that Tiv tradition remembers as the people’s first home. Heritage for the ladder.

Defence

Watch post

Unlocks at town-centre level 3

Young men guard the paths at night. Raises Peace.

Archers’ platform

Unlocks at town-centre level 2

Bowmen with poisoned arrows on a raised platform.

Stockade

Unlocks at town-centre level 4

Before the British came, many Tiv lived in stockaded villages. Build it section by section.

Stockade gate

Unlocks at town-centre level 4

A guarded gate where an avenue passes the stockade.

Musket post

Unlocks at town-centre level 10

Guns bought from the river traders. Hits hard, reloads slowly.

War council

Unlocks at town-centre level 13

The elders of every kindred plan the defence together. Needed to stand in 1906.

Army

Bowmen’s camp

Unlocks at town-centre level 2

The young men train with bow and spear. Each level holds more fighters.

Blacksmith’s hut

Unlocks at town-centre level 5

Hoes, arrowheads and spearheads. Raises Progress.

Landmarks

The a’nger weavers

Unlocks at town-centre level 4

Looms for the black-and-white striped cloth the Tiv call their own; tradition says the stripes echo zebra skins. Unity and Heritage.

Abinsi market

Unlocks at town-centre level 9

A market town on the Benue where Tiv, Jukun, Hausa and Nupe traders met; the Niger Company kept a store there. Wealth and visitors. Must touch the water.

Research

TechnologyBranchEffect
Yam heapsFarmingGreat heaps of loose earth: +10% Food.
Raised storesFarmingGrain and yams kept off the ground: +15% Food storage.
Beans and milletFarmingCrops between the heaps: +15% Food.
BeniseedFarmingSesame for food and for trade: +20% Food.
Forked postsBuildingY-topped posts carry a roof in a day: builds 8% faster.
Thick thatchBuildingGrass roofs that last the rains: buildings +10% sturdier.
Kindred labourBuildingThe whole kindred builds together: builds cost 8% less.
Woven roofsBuildingRoof cones woven on the ground and lifted on: builds 10% faster.
Iron arrowheadsDefenceBarbed heads from the smiths: +8% damage.
Poisoned arrowsDefenceBarbed arrowheads dipped in poison: towers +12% damage.
Hide shieldsDefenceShields for the young men: +12% unit health.
Guns from the riverDefenceMuskets from the river traders: +12% damage.
Brass rodsTradeWealth that buys cattle and prestige: +10% Wealth.
The river marketsTradeYams sold to traders on the Benue: +12% Wealth.
A’nger clothTradeStriped cloth that every market wants: +20% Wealth.
The diviners’ loreLearningThe diviners teach the young: +15% Knowledge.
GenealogiesLearningEvery child learns the kindred’s lines back to Tiv: research 15% faster.
Mission schoolsLearningReading and writing from the river missions: +20% Knowledge.
Festival calendarHeritageThe harvest and the dances: Faith and Unity rise.
StorytellingHeritageNight stories and songs round the ate: Heritage.
The a’ngerHeritageThe striped cloth of the Tiv: Heritage.
The jir signatureHeritageSignature tech. Kin settle their quarrels before the elders: Trust and Progress in every ward.
Stockaded villages signatureDefenceSignature tech. Every village behind its stakes: walls 25% stronger.

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