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Kano in the game

Kano

Hausa city-state · Red savanna round Dala Hill

Play KanoEra I · Before the Flag

Starts1463
RulerThe Sarki
Hero in battleThe Madawaki
Levels1 to 15

The five ages

  1. 1

    Rumfa’s Kano

    1463–1499 · town-centre level 1

    Muhammad Rumfa becomes Sarkin Kano in 1463. The Kano Chronicle credits him with a new palace, the Kurmi market, a longer city wall, a council of nine and the first Sallah festival in Kano. The scholar al-Maghili writes him a guide to just rule. Raise the wall, the market and the palace.

  2. 2

    The Katsina wars

    1499–1565 · town-centre level 4

    Rumfa’s eleven-year war with Katsina ended with no winner. Under Abdullahi and then Muhammad Kisoki a second war begins, and Kano’s armies march on Zazzau. Camels bring salt from the desert, and kola comes up the road from Gonja.

  3. 3

    The Kwararafa raids

    1623–1807 · town-centre level 7

    Kwararafa raiders break one of Kano’s gates in 1653, and in 1671 its people flee to Daura. Katsina overtakes Kano as the great market of the Hausa cities. In the 1700s Babba Zaki builds up the cavalry and his bodyguard.

  4. 4

    The Emirate

    1807–1893 · town-centre level 10

    In 1807 the reform movement led from Sokoto takes Kano; the last sultan, Alwali, is killed, and Kano becomes an emirate of the Sokoto Caliphate, its richest. Ibrahim Dabo rules from 1819 to 1846. When Heinrich Barth arrives in 1851, cotton cloth is the city’s greatest industry.

  5. 5

    The Scramble

    1893–1903 · town-centre level 13

    The Basasa, a war of succession from 1893 to 1895, ends with Aliyu Babba as emir. Damagaram, Maradi and Ningi attack on three fronts. In January 1903 a British column under Colonel Morland marches from Zaria. Here your defences decide.

People of Kano

The figures who appear as the city grows, ruled by the Sarki.

Muhammad Rumfa

Sarkin Kano, 1463–1499

The Kano Chronicle credits him with the palace, the Kurmi market, a longer wall and the first Sallah festival in Kano.

Portrait: fictional depiction

Muhammad al-Maghili

Scholar from Tlemcen

He wrote “The Obligations of Princes”, a guide to just rule, for Rumfa.

Portrait: fictional depiction

Abdullahi Burja

Sarkin Kano, 1438–1452

He opened the roads that brought camels and kola from Gonja, and paid tribute to Bornu.

Portrait: fictional depiction

Muhammad Kisoki

Sarkin Kano, 1509–1565

His long reign saw the second Katsina war and a campaign against Zazzau.

Portrait: fictional depiction

Babba Zaki

Sarkin Kano, 1747–1771

He enlarged the cavalry and his bodyguard.

Portrait: fictional depiction

Ibrahim Dabo

Emir of Kano, 1819–1846

He restored order after years of revolt; the emirs of Kano still come from his line.

Portrait: fictional depiction

Heinrich Barth

Traveller, in Kano in 1851

The German scholar put the city at about 30,000 people and found cotton cloth its greatest industry.

Portrait: fictional depiction

Aliyu Babba

Emir of Kano, 1894–1903

He came through the Basasa and the three-front war, and was away at Sokoto when the British column came.

Portrait: fictional depiction

Ahmadu Mai Shahada

Waziri, died 1903

He fell fighting the British on the road home from Sokoto in February 1903.

Portrait: fictional depiction

Your hero in battle

The Madawaki

Commander of the horse

Leads Kano’s heavy cavalry: riders and horses in lifidi, thick quilted cotton armour. Ability: Lifidi charge. The armoured horse charges together: +35% damage for 12 seconds.

Portrait: fictional depiction

The council

SeatWho they areSpeaks for
The GaladimaThe senior councillor who runs the city for the Sarkipeople, trade and the treasury
The MadawakiCommander of the horsethe army and Peace
The Imam of KanoLeads the prayers at the great mosqueFaith
The scholarsTeachers and copyists of the city’s schoolsProgress and research
The Sarkin KasuwaChief of the marketWealth and Unity
The healerRemediesHealth
The MakamaOfficer of the palace and the royal householdthe palace and its guests
The kingmakersThe Tara ta Kano, the council of nine said to go back to Rumfawhether you keep the throne

Sign or stand

February 1903. Colonel Morland’s column marches on Kano from Zaria: British officers, some 800 African soldiers, field guns and Maxims. The emir, Aliyu Babba, is away at Sokoto with many of his horsemen. Its terms: accept British rule over Kano.

SignOpen the gates and accept a British resident. The emirate survives under the protectorate. Unity falls hard for a month.
StandMan the great wall and its gates. Hold the city and history changes.
What really happened (the game tells you at the end)

On 3 February 1903 the column shelled the walls and forced its way in, and with the emir away the city fell the same day. Later that month the Waziri was killed fighting the British on the road home from Sokoto, and Aliyu Babba was captured and exiled to Lokoja. Your city rebuilds: the column will come again while you stay in the Scramble.

Raiders and bosses

Who comes for the city in each age. Bosses come once you are into their age. How raids work.

AgeRaidersBoss
First
Rumfa’s Kano
Raiders on the caravan roadsNone
Second
The Katsina wars
Katsina’s armyThe second Katsina war
After 1499
Third
The Kwararafa raids
Kwararafa raidersThe Kwararafa raid
1653: a gate of Kano broken
Fourth
The Emirate
Raiders from NingiThree fronts at once
Damagaram, Maradi and Ningi, after 1896
Fifth
The Scramble
Patrols from the ProtectorateThe British column
3 February 1903
then sign or stand

Soldiers

SoldierFrom level
SpearmanFoot soldiers with spear and hide shield.2
ArcherBowmen who shoot from behind the spears.3
Lifidi horsemanHeavy cavalry: horse and rider in lifidi, thick quilted cotton armour that turns arrows.7
MusketeerLate in the century firearms reached Kano across the Sahara. One heavy shot, a long reload.10

Buildings

Every building Kano can raise, shown as it looks in the middle of the story. What each type does.

People

Family compound

Unlocks at town-centre level 1

Flat-roofed rooms of red earth plaster, an entrance hut and a clay granary inside a compound wall. Houses your people.

Healer’s house

Unlocks at town-centre level 4

Herbs, roots and remedies. Raises Health. Raiders never touch it.

Alkali’s court

Unlocks at town-centre level 5

The judge hears cases under a pillared roof. Raises Trust and some Peace.

Economy

Millet farm

Unlocks at town-centre level 1

Millet and sorghum, with cotton and indigo in the fields beyond. Tap the farm when it fills to bring the harvest in.

Woodcutters’ camp

Unlocks at town-centre level 1

Thorn wood and timber hauled in from the bush. Materials.

Tubali yard

Unlocks at town-centre level 2

Tubali: cone-shaped mud bricks dried in the sun, the stuff of Kano’s walls and houses. Materials.

Granaries

Unlocks at town-centre level 1

Round clay granaries raised on stones under thatched lids. Raises your Food storage; raiders can take only part of it.

Storehouse

Unlocks at town-centre level 1

A flat-roofed store for timber and bricks. Raises your Materials storage.

Treasury

Unlocks at town-centre level 3

Cowries and gold under a domed roof. Raises your Wealth storage.

Kurmi market

Unlocks at town-centre level 3

Founded by Muhammad Rumfa and still trading today: cloth, leather, kola, salt and grain under mat roofs. Wealth.

Caravan station

Unlocks at town-centre level 10

Camels unload salt from the desert and carry cloth, leather and kola north. Abdullahi Burja (1438–1452) opened the roads that brought kola from Gonja. A large Wealth producer.

Culture

Mosque

Unlocks at town-centre level 1

Thick mud walls, a flat roof on palm beams and a tower for the call to prayer. Raises Faith and gives a little knowledge. Raiders never touch it.

Scholars’ school

Unlocks at town-centre level 4

Wangarawa scholars from Mali brought learning to Kano in the 14th century. Students write on wooden slates. Makes Knowledge and runs research. Raiders never touch it.

Durbar ground

Unlocks at town-centre level 4

Open ground where the horsemen parade before the palace at the Sallah festivals. Raises Unity.

Madawaki’s house

Unlocks at town-centre level 7

Home of the commander of the horse. Brings the Madawaki and his armoured riders to your army.

Gidan Makama

Unlocks at town-centre level 8

An old palace of Kano, said to date from the 15th century, with carved walls and domed rooms; today it is a museum of the city’s history. Heritage for the ladder.

Defence

Watch tower

Unlocks at town-centre level 3

A mud tower over the wards. Raises Peace.

Archers’ tower

Unlocks at town-centre level 2

Archers shoot from a crenellated mud tower.

City wall

Unlocks at town-centre level 4

Kano’s great wall was begun under Sarki Gijimasu (1095–1134). Its base was about 12 m thick, and it had 15 gates. Build it section by section.

City gate

Unlocks at town-centre level 4

A kofa, a gatehouse where an avenue passes through the wall, like Kofar Mata or Kofar Nassarawa.

Musket post

Unlocks at town-centre level 10

Firearms behind thick mud walls. Hits hard, reloads slowly.

War council

Unlocks at town-centre level 13

The commanders plan the city’s defence against the British column. Needed to stand in 1903.

Army

Cavalry stables

Unlocks at town-centre level 2

Horses, fodder and spear racks. Each level holds more soldiers.

Smiths of Dala

Unlocks at town-centre level 5

Iron from Dala hill. Legend says Kano is named after a blacksmith who came to dig its ironstone. Raises Progress.

Landmarks

Dala Hill

Unlocks at town-centre level 4

The hill where Kano began, mined for its ironstone and watched over by the oldest wards. Unity, Faith and visitors.

Kofar Mata dye pits

Unlocks at town-centre level 6

Indigo dye pits said to date from 1498 and often called the oldest in Africa. Kano’s blue cloth went across the Sahara. Wealth and Heritage.

Research

TechnologyBranchEffect
Millet and sorghumFarmingGrain crops suited to the dry season: +10% Food.
Clay granariesFarmingRaised granaries keep pests out: +15% Food storage.
Irrigated gardensFarmingOnions and vegetables on the river flats: +15% Food.
Rice and new seedFarmingRice in the river valleys: +20% Food.
Tubali bricksBuildingCone-shaped sun-dried bricks: builds 8% faster.
Makuba plasterBuildingPlaster hardened with locust-bean pods sheds the rain: buildings +10% sturdier.
Masons’ guildBuildingGuild masons cut the cost of building by 8%.
Master buildersBuildingDomed rooms on palm-rib arches: builds 10% faster.
Iron spearheadsDefenceThe smiths of Dala arm the infantry: +8% damage.
Archery drillDefenceFaster, steadier volleys: towers +12% damage.
Lifidi armourDefenceQuilted cotton armour for riders and horses: +12% unit health.
FirearmsDefenceGuns from across the Sahara: +12% damage.
Cowries and goldTradeTwo ways to pay in one market: +10% Wealth.
Caravan roadsTradeSafer roads to Gonja and the desert: +12% Wealth.
Trans-Saharan tradeTradeKano cloth and leather for the desert caravans: +20% Wealth.
Qur’anic schoolsLearningA school in every ward: +15% Knowledge.
Ajami writingLearningHausa written in Arabic script reaches more readers: research 15% faster.
The Kano ChronicleLearningThe city writes down its own history: +20% Knowledge.
Festival calendarHeritageFeasts and parades through the year: Faith and Unity rise.
Embroidered robesHeritageMaster embroiderers dress the court: Heritage.
Kano blueHeritageCloth dyed so deep in indigo it shines: Heritage.
The dye pits signatureHeritageSignature tech. Dyeing at the scale of a city: Knowledge and Progress in every ward.
The great wall signatureDefenceSignature tech. Walls about 12 m thick at the base: city walls 25% stronger.

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