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Nri and the Igbo towns in the game

Nri and the Igbo towns

Igbo · Forest, yam farms and the Anambra valley

Play NriEra I · Before the Flag

Startsc. 1225
RulerThe Eze Nri
Hero in battleThe Dike
Levels1 to 15

The five ages

  1. 1

    The first Eze Nri

    c. 1225–1400 · town-centre level 1

    Nri traditions say Eri was sent down to the Anambra valley, and his son became the first Eze Nri; one historian dates the first Eze Nri to about 1225. At Igbo-Ukwu, a short walk away, people were already casting bronzes in the 9th century. Clear the forest and plant yams.

  2. 2

    The Nri peace

    1400–1640 · town-centre level 4

    Nri priests with ichi scars on their faces travel from town to town to cleanse the land of abominations, crown titled men and settle quarrels. Nri has no army: here violence pollutes the earth. Ozo and nze titles spread, and the four market days, Eke, Orie, Afo and Nkwo, make the Igbo week.

  3. 3

    The Aro and the oracle

    1640–1800 · town-centre level 7

    In the 17th century the Aro build a trading confederacy round the oracle of Ibini Ukpabi at Arochukwu, and their agents travel the whole Igbo country. The Atlantic slave trade pulls captives towards the coast. Benin and Igala press on Nri’s lands, and after 1700 its influence starts to wane.

  4. 4

    Palm oil

    1800–1885 · town-centre level 10

    Britain bans its own slave trade in 1807, and palm oil becomes the great export: the towns press oil and carry it down to the rivers. A Christian mission opens at Onitsha in 1857.

  5. 5

    The Scramble

    1886–1911 · town-centre level 13

    The Royal Niger Company holds the river from 1886. In November 1901 a British column marches against the Aro and their oracle; in 1911 another reaches Nri itself. Here your defences decide.

People of Nri

The figures who appear as the city grows, ruled by the Eze Nri.

Eri

The founder, in Nri tradition

Nri traditions say Eri was sent down to the Anambra valley; his son became the first Eze Nri.

Portrait: fictional depiction

Ìfikuánim

The first Eze Nri, c. 1225

One historian dates the first Eze Nri to about 1225; others place Nri’s beginnings centuries earlier.

Portrait: fictional depiction

The Nri priests

Keepers of the peace

Men of Nri with ichi scars, who travelled to cleanse the land, crown titled men and settle quarrels.

Portrait: fictional depiction

The bronze casters of Igbo-Ukwu

9th century

They cast leaded bronze vessels and ornaments of astonishing detail by the lost-wax method.

Portrait: fictional depiction

Isaiah Anozie

Igbo-Ukwu, 1938

Digging by his house, he found the first of the bronzes.

Portrait: fictional depiction

Thurstan Shaw

Archaeologist, from 1959

He excavated Igbo-Ukwu and showed the world how old its bronzes were.

Portrait: fictional depiction

The Awka smiths

Ironworkers

Smiths from Awka travelled the Igbo country making hoes, blades and bells.

Portrait: fictional depiction

Jaja of Opobo

Born c. 1821

Born in the Igbo country and sold as a boy to Bonny, he rose to found the kingdom of Opobo.

Portrait: fictional depiction

Òbalíke

Eze Nri, 1889–c. 1911

The Eze Nri when the British columns came.

Portrait: fictional depiction

The Aro traders

The 17th century

Their confederacy grew round the oracle at Arochukwu and reached across the Igbo country.

Portrait: fictional depiction

Your hero in battle

The Dike

Champion of the age grades

Dike means a brave man: the champion who leads the age grades when the town must fight. Ability: War cry. The age grades rally round him: +35% damage for 12 seconds.

Portrait: fictional depiction

The council

SeatWho they areSpeaks for
The NdichieThe titled elderspeople, trade and the treasury
The OchiaghaLeader in warthe age grades and Peace
The Nri priestsMen with ichi scars who cleanse the landFaith
The dibia afaDiviners and keepers of knowledgeProgress and research
The market womenThey run the four-day marketsWealth and Unity
The dibiaHerbalistsHealth
The UmuadaThe town’s daughters, who settle feuds between familiespeace between families
The Ozo and NzeThe titled menwhether the Eze Nri keeps his seat

Sign or stand

1901. A British column with machine guns marches into the Igbo country against the Aro and their oracle. On the way it summons every town to accept a Native Court and a warrant chief chosen by the British.

SignAccept the court and a warrant chief, as most towns did. The column marches on, but the titled men lose their say, and Unity falls hard for a month.
StandRefuse, and call out the age grades. Many towns fought; here your defences decide.
What really happened (the game tells you at the end)

The Aro Expedition took Arochukwu on 28 December 1901, and by early 1902 the Aro Confederacy had collapsed. Columns marched through the Igbo country for years afterwards, and in 1911 one reached Nri and forced the Eze Nri to renounce the ritual power of the ikenga. Your city rebuilds: the column will come again while you stay in the Scramble.

Raiders and bosses

Who comes for the city in each age. Bosses come once you are into their age. How raids work.

AgeRaidersBoss
First
The first Eze Nri
Raiders from the forestNone
Second
The Nri peace
Igala war bandsThe Igala war
From across the Niger
Third
The Aro and the oracle
Slave raidersThe Abam raid
Warriors hired by the slave traders
Fourth
Palm oil
Fighters from a rival townNone
Fifth
The Scramble
Patrols of the Royal Niger CompanyThe Aro Expedition
1901
then sign or stand

Soldiers

SoldierFrom level
Age-grade spearmanThe young men of the age grade, with spear and shield.2
BowmanArchers who shoot from behind the spears.3
Machete fighterHeavy blades and hide shields for close fighting.7
Dane-gun manA long trade gun from the coast. One heavy shot, a long reload.10

Buildings

Every building Nri can raise, shown as it looks in the middle of the story. What each type does.

People

Family compound

Unlocks at town-centre level 1

Houses of red earth under steep thatch round a swept yard, inside a wall capped with thatch against the rain. Houses your people.

Herbalist’s house

Unlocks at town-centre level 4

The dibia’s leaves, roots and bark for fever and wounds. Raises Health. Raiders never touch it.

Ozo hall

Unlocks at town-centre level 5

The titled men sit together to judge quarrels. Raises Trust and some Peace.

Economy

Yam farm

Unlocks at town-centre level 1

Yam mounds in rows, with cocoyam and vegetables between them. Yam is the king of crops. Tap the farm when it fills to bring the harvest in.

Woodcutters’ camp

Unlocks at town-centre level 1

Timber and raffia poles from the forest. Materials.

Clay pit

Unlocks at town-centre level 2

Red earth for walls, floors and pots. Materials.

Yam barn

Unlocks at town-centre level 1

Yams tied in rows to a frame of living poles, a farmer’s pride on show. Raises your Food storage; raiders can take only part of it.

Storehouse

Unlocks at town-centre level 1

Timber, raffia and tools under a long thatch. Raises your Materials storage.

Cowrie store

Unlocks at town-centre level 3

Cowries and brass manillas, the money of the markets. Raises your Wealth storage.

Nkwo market

Unlocks at town-centre level 3

The market that meets every fourth day: yams, cloth, iron, salt and palm oil. Wealth, plus a little Unity.

River landing

Unlocks at town-centre level 10

Canoes load yams, oil and cloth on the Anambra River. A large Wealth producer. Must touch the water.

Culture

Shrine of Ala

Unlocks at town-centre level 1

A shrine to Ala, the earth goddess, keeper of morality. Raises Faith. Raiders never touch it.

Diviners’ house

Unlocks at town-centre level 4

The dibia afa read the seeds of divination and keep the town’s knowledge. Makes Knowledge and runs research. Raiders never touch it.

Village square

Unlocks at town-centre level 4

The ilo, where the town gathers for wrestling, masquerades and meetings. Raises Unity.

House of the Dike

Unlocks at town-centre level 7

Home of the town’s champion. Brings him to your army.

Mbari house

Unlocks at town-centre level 8

A house built for Ala and filled with painted clay figures of people, spirits and animals; when it is finished it is left to return to the earth. Heritage for the ladder.

Defence

Watch post

Unlocks at town-centre level 3

The age grades guard the paths at night. Raises Peace.

Lookout

Unlocks at town-centre level 2

Bowmen watch the farm paths from a raised platform.

Town wall

Unlocks at town-centre level 4

Red earth walls capped with thatch, raised section by section.

Carved gateway

Unlocks at town-centre level 4

A roofed gateway with carved doors where an avenue passes the wall.

Dane-gun post

Unlocks at town-centre level 10

Long trade guns from the coast. Hits hard, reloads slowly.

War council

Unlocks at town-centre level 13

The titled men and the age grades plan the town’s defence. Needed to stand in 1901.

Army

Age-grade house

Unlocks at town-centre level 2

The men of each age grade train and fight together. Each level holds more fighters.

Awka smiths’ forge

Unlocks at town-centre level 5

Smiths from Awka travel the Igbo country making hoes, blades and bells. Raises Progress.

Landmarks

The bronze shrine at Igbo-Ukwu

Unlocks at town-centre level 4

Where bronzes cast in the 9th century were found: vessels, ornaments and regalia of astonishing detail. Unity and Heritage.

Ibini Ukpabi

Unlocks at town-centre level 6

The oracle of the Aro at Arochukwu, in a forest gorge with a stream. Its judgements were feared across the Igbo country. Faith and visitors.

Research

TechnologyBranchEffect
Yam moundsFarmingDeep mounds in rows: +10% Food.
The yam barnFarmingYams keep for months tied to living poles: +15% Food storage.
Cocoyam and pepperFarmingMore crops between the mounds: +15% Food.
Oil palm grovesFarmingPalm oil and palm wine from the groves: +20% Food.
Red earthBuildingWalls of puddled laterite rise fast: builds 8% faster.
Thatch capsBuildingWalls capped with thatch shed the rain: buildings +10% sturdier.
Age-grade labourBuildingEach age grade builds its own stretch: builds cost 8% less.
Carvers’ workshopsBuildingDoors and posts carved in advance: builds 10% faster.
Awka ironDefenceBlades from the Awka smiths: +8% damage.
Lookout drillDefenceFaster, steadier volleys: towers +12% damage.
Hide shieldsDefenceShields for the age grades: +12% unit health.
Dane gunsDefenceTrade guns from the coast: +12% damage.
Cowries and manillasTradeMoney every market accepts: +10% Wealth.
The four market daysTradeEke, Orie, Afo and Nkwo keep trade moving: +12% Wealth.
The palm oil tradeTradeOil carried down to the rivers: +20% Wealth.
Afa divinationLearningThe diviners teach their seeds and verses: +15% Knowledge.
The dibia’s apprenticesLearningHerbalists and diviners train the young: research 15% faster.
Mission schoolsLearningReading and writing from the river missions: +20% Knowledge.
Festival calendarHeritageThe New Yam festival and the market feasts: Faith and Unity rise.
MasqueradesHeritageMmanwu, the spirits of the ancestors, dance in the square: Heritage.
Uli paintingHeritageBold designs painted on walls and skin: Heritage.
The Nri peace signatureHeritageSignature tech. Nri priests settle quarrels without war: Trust and Progress in every ward.
Age grades on the wall signatureDefenceSignature tech. Every age grade guards its own stretch: walls 25% stronger.

Did you know?

Play Nri