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Kano in the game

Kano

Cloth and trade · Red savanna and the old walls

Play KanoEra III · Khaki to Agbada

Starts1999
RulerThe Governor
Hero in battleHelicopter gunship
Levels1 to 12

The five ages

  1. 1

    Democracy returns

    1999–2000 · town-centre level 1

    Civilian rule returns in May 1999. Kano’s textile mills struggle against cheap imports, but its markets still trade with the whole Sahel. Start with homes, markets, power and order.

  2. 2

    Lines open

    2001–2004 · town-centre level 4

    Mobile phones arrive in 2001, and Kano’s traders take to them at once. In 2000 the state extends Sharia law to criminal cases, for Muslims only.

  3. 3

    Cloth and trade

    2005–2007 · town-centre level 7

    The mills close one by one, but Kantin Kwari market sells cloth across West Africa, and the old city’s dyers keep working.

  4. 4

    The city outgrows its walls

    2008–2010 · town-centre level 10

    New districts spread far beyond the ancient walls, and the city’s airport and markets serve the whole north.

  5. 5

    Naija Now

    2010s · town-centre level 13 (beyond this era)

    The story continues in Naija Now.

People of Kano

The figures who appear as the city grows, run by the Governor.

The Governor

That is you

Four years to show what civilian rule can do for Kano.

The cloth traders of Kantin Kwari

The great market

They sell cloth to half of West Africa.

Portrait: fictional depiction

The vaccinators

House to house

They carry the polio drops into every ward of the city.

Portrait: fictional depiction

Your hero in battle

Helicopter gunship

Air cover

Flies over walls straight to the fight. Ability: Air cover. Every unit nearby fights harder: +35% damage for 12 seconds.

The council

SeatWho they areSpeaks for
Commissioner for FinanceThe treasury and the economypeople, trade and the treasury
Commissioner of PoliceSecuritythe police, the army and Peace
Adviser on religious affairsChurches and mosquesFaith and faith balance
Commissioner for EducationSchools and universitiesProgress and research
Commissioner for CommerceMarkets and investorsWealth and Unity
Commissioner for HealthHospitalsHealth
Commissioner for EnergyPower and fuelthe grid
The House of AssemblyLawmakersimpeachment, and whether you keep office

Raiders and bosses

Who comes for the city in each age. Bosses come once you are into their age. How raids work.

AgeRaidersBoss
First
Democracy returns
Armed robbersNone
Second
Lines open
Street gangsNone
Third
Cloth and trade
Kidnap gangsA wave of kidnappings
Gangs strike the highways
Fourth
The city outgrows its walls
Cult gangsA night of riots
The city burns for a night
Fifth
Naija Now
Armed militiaNone

Soldiers

SoldierFrom level
Police officerRiot police with shields and batons.2
SoldierInfantry with rifles.3
Armoured carHard to stop and slow to fall.7
MarksmanOne heavy shot from far away.10

Buildings

Every building Kano can raise, shown as it looks in the middle of the story. What each type does.

People

Housing estate

Unlocks at town-centre level 1

From face-me-I-face-you blocks to towers. Houses your people.

Hospital

Unlocks at town-centre level 4

Raises Health, and healthy workers produce more. Raiders never touch it.

High Court

Unlocks at town-centre level 5

Raises Trust and some Peace. Low Trust lets officials skim taxes.

Economy

Agro farm

Unlocks at town-centre level 1

Mechanised farming and food processing. Tap it when it fills.

Cement works

Unlocks at town-centre level 1

Cement for every building site in the city. Materials.

Steel works

Unlocks at town-centre level 2

Iron rods and steel frames. Materials.

Cold store

Unlocks at town-centre level 1

Refrigerated food storage. Raises your Food storage.

Warehouse

Unlocks at town-centre level 1

Containers and building stock. Raises your Materials storage.

Bank

Unlocks at town-centre level 3

Raises how much Wealth you can keep.

Market

Unlocks at town-centre level 3

Umbrella stalls that grow into malls. Wealth, plus a little Unity.

NEPA power station

Unlocks at town-centre level 1

The national grid’s local station. When it fails, NEPA has “taken light” and the generators start. Every building draws power.

Freight terminal

Unlocks at town-centre level 10

Goods leave by road and rail for the coast. A large Wealth producer.

Culture

Church

Unlocks at town-centre level 1

Raises Faith. Keep churches and mosques in balance: if one far outnumbers the other, Unity falls. Raiders never touch it.

Mosque

Unlocks at town-centre level 1

Raises Faith. Keep mosques and churches in balance: if one far outnumbers the other, Unity falls. Raiders never touch it.

University

Unlocks at town-centre level 4

Lecture halls that grow into a tech campus. Makes Knowledge and runs research. Raiders never touch it.

Stadium

Unlocks at town-centre level 4

Match days and concerts. Raises Unity. A big enough stadium can host the Africa Cup of Nations.

Air base

Unlocks at town-centre level 7

A helipad and hangar. Brings the helicopter gunship to your forces.

Gidan Makama Museum

Unlocks at town-centre level 8

An old palace of Kano, said to date from the 15th century, now a museum of the city’s history. Heritage for the ladder.

Defence

Police station

Unlocks at town-centre level 3

Raises Peace and keeps robbers off the streets.

Security post

Unlocks at town-centre level 2

A floodlit post behind sandbags that fires on attackers.

Security wall

Unlocks at town-centre level 4

Concrete walls with razor wire and cameras, section by section.

Checkpoint

Unlocks at town-centre level 4

A manned barrier where an avenue crosses the security wall.

Armoured unit

Unlocks at town-centre level 10

Armoured vehicles behind sandbags. Hits hard, reloads slowly.

Army

Army barracks

Unlocks at town-centre level 2

Each level holds more soldiers.

Industrial park

Unlocks at town-centre level 5

Factories and workshops. Raises Progress.

Landmarks

Dala Hill

Unlocks at town-centre level 4

The hill where Kano began, and still the old city’s lookout. Unity and visitors.

Kofar Mata dye pits

Unlocks at town-centre level 6

Indigo pits said to date from 1498, still worked by dyeing families. Wealth and Heritage.

Kantin Kwari market

Unlocks at town-centre level 8

The great textile market of Kano, selling cloth across West Africa. Wealth and Unity.

Research

TechnologyBranchEffect
Improved seedFarmingBetter seed and fertiliser: +10% Food.
Cold chainsFarmingLess food spoils on the way: +15% Food storage.
IrrigationFarmingYear-round farming: +15% Food.
Agro-processingFarmingMore value from every harvest: +20% Food.
Building codesBuildingFewer collapses, faster approvals: builds 8% faster.
Steel framesBuildingTaller and stronger: buildings +10% sturdier.
Local cementBuildingCheaper materials: builds cost 8% less.
Prefab towersBuildingFactory-built floors: builds 10% faster.
Police trainingDefenceBetter trained officers: +8% damage.
CCTV networkDefenceCameras on every post: posts +12% damage.
Body armourDefenceBetter protection: +12% unit health.
DronesDefenceEyes in the sky: +12% damage.
Instant paymentsTradeTransfers in seconds: +10% Wealth.
Ease of businessTradeFewer forms and fees: +12% Wealth.
Free trade zoneTradeInvestors and exporters move in: +20% Wealth.
Teacher trainingLearningBetter teachers: +15% Knowledge.
Tech hubsLearningCoders and start-ups: research 15% faster.
Research labsLearningUniversities that invent: +20% Knowledge.
Festival calendarHeritageConcerts, carnivals and festivals: Faith and Unity rise.
Nollywood studiosHeritageFilms for the whole continent: Heritage.
Afrobeats on the world stageHeritageThe city’s sound goes global: Heritage.
Fintech signatureHeritageSignature tech. Money moves by phone: Knowledge and Progress.
Urban rail signatureDefenceSignature tech. Trains link the districts: walls and posts 25% stronger.

Did you know?

Play Kano