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Calabar in the game

Calabar

Carnival and tourism · River and rainforest

Play CalabarEra III · Khaki to Agbada

Starts1999
RulerThe Governor
Hero in battleHelicopter gunship
Levels1 to 12

The five ages

  1. 1

    Democracy returns

    1999–2000 · town-centre level 1

    Civilian rule returns in May 1999. Calabar is a quiet civil-service town on its river, and the state sets out to make it a place visitors want to come to. Start with homes, markets, power and order.

  2. 2

    Lines open

    2001–2004 · town-centre level 4

    Mobile phones arrive in 2001. The streets are swept and planted, and the first Calabar Carnival is held in 2004.

  3. 3

    Tourism

    2005–2007 · town-centre level 7

    The first mountain race at the Obudu ranch is run on 27 November 2005. Tinapa’s first phase opens on 2 April 2007, and the Marina Resort on 26 May 2007.

  4. 4

    The carnival city

    2008–2010 · town-centre level 10

    Visitors pour in every December for the carnival, while Tinapa struggles to fill its shops.

  5. 5

    Naija Now

    2010s · town-centre level 13 (beyond this era)

    The story continues in Naija Now.

People of Calabar

The figures who appear as the city grows, run by the Governor.

The Governor

That is you

Four years to turn a quiet town into a place the world visits.

The carnival bands

December in Calabar

Thousands of dancers rehearse all year for the parade.

Portrait: fictional depiction

The street sweepers

The clean city

Up before dawn, every day of the year.

Portrait: fictional depiction

Your hero in battle

Helicopter gunship

Air cover

Flies over walls straight to the fight. Ability: Air cover. Every unit nearby fights harder: +35% damage for 12 seconds.

The council

SeatWho they areSpeaks for
Commissioner for FinanceThe treasury and the economypeople, trade and the treasury
Commissioner of PoliceSecuritythe police, the army and Peace
Adviser on religious affairsChurches and mosquesFaith and faith balance
Commissioner for EducationSchools and universitiesProgress and research
Commissioner for CommerceMarkets and investorsWealth and Unity
Commissioner for HealthHospitalsHealth
Commissioner for EnergyPower and fuelthe grid
The House of AssemblyLawmakersimpeachment, and whether you keep office

Raiders and bosses

Who comes for the city in each age. Bosses come once you are into their age. How raids work.

AgeRaidersBoss
First
Democracy returns
Armed robbersNone
Second
Lines open
Street gangsNone
Third
Tourism
Kidnap gangsA wave of kidnappings
Gangs strike the highways
Fourth
The carnival city
Cult gangsA night of riots
The city burns for a night
Fifth
Naija Now
Armed militiaNone

Soldiers

SoldierFrom level
Police officerRiot police with shields and batons.2
SoldierInfantry with rifles.3
Armoured carHard to stop and slow to fall.7
MarksmanOne heavy shot from far away.10

Buildings

Every building Calabar can raise, shown as it looks in the middle of the story. What each type does.

People

Housing estate

Unlocks at town-centre level 1

From face-me-I-face-you blocks to towers. Houses your people.

Hospital

Unlocks at town-centre level 4

Raises Health, and healthy workers produce more. Raiders never touch it.

High Court

Unlocks at town-centre level 5

Raises Trust and some Peace. Low Trust lets officials skim taxes.

Economy

Agro farm

Unlocks at town-centre level 1

Mechanised farming and food processing. Tap it when it fills.

Cement works

Unlocks at town-centre level 1

Cement for every building site in the city. Materials.

Steel works

Unlocks at town-centre level 2

Iron rods and steel frames. Materials.

Cold store

Unlocks at town-centre level 1

Refrigerated food storage. Raises your Food storage.

Warehouse

Unlocks at town-centre level 1

Containers and building stock. Raises your Materials storage.

Bank

Unlocks at town-centre level 3

Raises how much Wealth you can keep.

Market

Unlocks at town-centre level 3

Umbrella stalls that grow into malls. Wealth, plus a little Unity.

NEPA power station

Unlocks at town-centre level 1

The national grid’s local station. When it fails, NEPA has “taken light” and the generators start. Every building draws power.

Calabar port

Unlocks at town-centre level 10

Ships load timber, cocoa and goods on the Calabar River. A large Wealth producer. Must touch the water.

Culture

Church

Unlocks at town-centre level 1

Raises Faith. Keep churches and mosques in balance: if one far outnumbers the other, Unity falls. Raiders never touch it.

Mosque

Unlocks at town-centre level 1

Raises Faith. Keep mosques and churches in balance: if one far outnumbers the other, Unity falls. Raiders never touch it.

University

Unlocks at town-centre level 4

Lecture halls that grow into a tech campus. Makes Knowledge and runs research. Raiders never touch it.

Stadium

Unlocks at town-centre level 4

Match days and concerts. Raises Unity. A big enough stadium can host the Africa Cup of Nations.

Air base

Unlocks at town-centre level 7

A helipad and hangar. Brings the helicopter gunship to your forces.

The Old Residency

Unlocks at town-centre level 8

The house of the British consul, made in Britain and shipped out in parts in 1884; today a museum. Heritage for the ladder.

Defence

Police station

Unlocks at town-centre level 3

Raises Peace and keeps robbers off the streets.

Security post

Unlocks at town-centre level 2

A floodlit post behind sandbags that fires on attackers.

Security wall

Unlocks at town-centre level 4

Concrete walls with razor wire and cameras, section by section.

Checkpoint

Unlocks at town-centre level 4

A manned barrier where an avenue crosses the security wall.

Armoured unit

Unlocks at town-centre level 10

Armoured vehicles behind sandbags. Hits hard, reloads slowly.

Army

Army barracks

Unlocks at town-centre level 2

Each level holds more soldiers.

Industrial park

Unlocks at town-centre level 5

Factories and workshops. Raises Progress.

Landmarks

Marina Resort

Unlocks at town-centre level 4

The waterfront resort opened on 26 May 2007, on the site where captives were once shipped; its Slave History Museum opened in 2011. Heritage and visitors.

Carnival Calabar

Unlocks at town-centre level 6

Every December since 2004, bands in costume dance through the streets. Unity and visitors.

Tinapa

Unlocks at town-centre level 8

A business and leisure resort whose first phase opened on 2 April 2007. Wealth and visitors.

Research

TechnologyBranchEffect
Improved seedFarmingBetter seed and fertiliser: +10% Food.
Cold chainsFarmingLess food spoils on the way: +15% Food storage.
IrrigationFarmingYear-round farming: +15% Food.
Agro-processingFarmingMore value from every harvest: +20% Food.
Building codesBuildingFewer collapses, faster approvals: builds 8% faster.
Steel framesBuildingTaller and stronger: buildings +10% sturdier.
Local cementBuildingCheaper materials: builds cost 8% less.
Prefab towersBuildingFactory-built floors: builds 10% faster.
Police trainingDefenceBetter trained officers: +8% damage.
CCTV networkDefenceCameras on every post: posts +12% damage.
Body armourDefenceBetter protection: +12% unit health.
DronesDefenceEyes in the sky: +12% damage.
Instant paymentsTradeTransfers in seconds: +10% Wealth.
Ease of businessTradeFewer forms and fees: +12% Wealth.
Free trade zoneTradeInvestors and exporters move in: +20% Wealth.
Teacher trainingLearningBetter teachers: +15% Knowledge.
Tech hubsLearningCoders and start-ups: research 15% faster.
Research labsLearningUniversities that invent: +20% Knowledge.
Festival calendarHeritageConcerts, carnivals and festivals: Faith and Unity rise.
Nollywood studiosHeritageFilms for the whole continent: Heritage.
Afrobeats on the world stageHeritageThe city’s sound goes global: Heritage.
Fintech signatureHeritageSignature tech. Money moves by phone: Knowledge and Progress.
Urban rail signatureDefenceSignature tech. Trains link the districts: walls and posts 25% stronger.

Did you know?

Play Calabar