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Onitsha in the game

Onitsha

The market city on the Niger · Forest on the east bank of the Niger

Play OnitshaEra II · Independence

Starts1960
RulerThe Administrator
Hero in battleAir support
Levels1 to 12

The five ages

  1. 1

    Independence

    1960–1962 · town-centre level 1

    Onitsha, on the east bank of the Niger, has one of the biggest markets in West Africa. Traders come by canoe, lorry and ferry, and the town’s printers sell little pamphlet novels, the Onitsha market literature, all over the country.

  2. 2

    The First Republic

    1963–1967 · town-centre level 4

    The Niger Bridge opens in December 1965: 1.4 kilometres of steel joining Onitsha to Asaba. In 1966 soldiers seize power twice, and families come home from other parts of the country. On 30 May 1967 the East declares itself an independent republic.

  3. 3

    The war

    1967–1968 · town-centre level 7

    On 6 July 1967 the war comes. The bridge and the river crossing make Onitsha a prize. In this game the war is yours to win. Hold the city and it becomes a free republic.

  4. 4

    The end of the war

    1969–1970 · town-centre level 10

    The last battles of the war. Whatever the end, the market will open again.

  5. 5

    The 1970s

    1970s · town-centre level 13 (beyond this era)

    The story continues in Khaki to Agbada.

People of Onitsha

The figures who appear as the city grows, run by the Administrator.

The Administrator

That is you

Running West Africa’s great market town on the Niger.

The market women

The Main Market

Their associations run the stalls, set the prices and keep the peace.

Portrait: fictional depiction

The pamphlet printers

Onitsha market literature

Their little books of love stories and advice sell for a few pennies across the country.

Portrait: fictional depiction

Your hero in battle

Air support

Air support

A helicopter flies support for the police and the army. Ability: Air cover. Every unit nearby fights harder: +35% damage for 12 seconds.

The council

SeatWho they areSpeaks for
The Town ClerkRuns the council officespeople, trade and the treasury
The Commissioner of PoliceSecurity, and the army when war comesthe police, the army and Peace
Adviser on religious affairsChurches and mosquesFaith and faith balance
Chief Education OfficerSchools and collegesProgress and research
The market traders’ unionMerchants and tradersWealth and Unity
Medical Officer of HealthHospitals and clinicsHealth
The ECN district engineerPowerthe grid
The regional governmentIt appoints the administratorwhether you keep your post

The war

The East has declared itself a republic, and an army is coming to take the Niger crossing at Onitsha. In this game the war is yours to win: hold the city through seven battles and it becomes the Onitsha Republic.

From town-centre level 4 the council warns that war is coming. A battle comes each time the town centre reaches a new level from 5 to 11. Win 4 of the 7 and the city becomes the Onitsha Republic.

LevelBattleWhat happens
5The Battle of the Niger BridgeThey try to rush the new bridge from Asaba.
6The river crossingBoats full of soldiers set out across the Niger for the waterfront.
7The Battle of the waterfrontThey land below the market and fight up through the waterside streets.
8The Battle of NkporA column that crossed the river far upstream comes down on Nkpor junction.
9The Battle of AbaganaA long convoy heads up the Enugu road past Abagana.
10The Battle of OgidiThey try again through Ogidi, north of the town.
11The Battle for the Main MarketThe last assault, on the great market itself.

The battles are the game’s own fiction set in real places near the city. No real leader appears, and neither side is painted as the villain.

Raiders and bosses

Who comes for the city in each age. Bosses come once you are into their age. How raids work.

AgeRaidersBoss
First
Independence
Armed robbersNone
Second
The First Republic
Street gangsNone
Third
The war
SmugglersA night of rioting
After the bitter election
Fourth
The end of the war
LootersNone
Fifth
The 1970s
DesertersNone

Soldiers

SoldierFrom level
Police officerRiot police with shields and batons.2
SoldierInfantry with rifles.3
Armoured carHard to stop and slow to fall.7
MarksmanOne heavy shot from far away.10

Buildings

Every building Onitsha can raise, shown as it looks in the middle of the story. What each type does.

People

Housing estate

Unlocks at town-centre level 1

From crowded yards to the new estates of the 1960s. Houses your people.

Hospital

Unlocks at town-centre level 4

Raises Health, and healthy workers produce more. Raiders never touch it.

High Court

Unlocks at town-centre level 5

Raises Trust and some Peace. Low Trust lets officials skim taxes.

Economy

Agro farm

Unlocks at town-centre level 1

Mechanised farming and food processing. Tap it when it fills.

Cement works

Unlocks at town-centre level 1

Cement for every building site in the city. Materials.

Steel works

Unlocks at town-centre level 2

Iron rods and steel frames. Materials.

Cold store

Unlocks at town-centre level 1

Refrigerated food storage. Raises your Food storage.

Warehouse

Unlocks at town-centre level 1

Containers and building stock. Raises your Materials storage.

Bank

Unlocks at town-centre level 3

Raises how much Wealth you can keep.

Market

Unlocks at town-centre level 3

Umbrella stalls that grow into malls. Wealth, plus a little Unity.

ECN power station

Unlocks at town-centre level 1

The Electricity Corporation of Nigeria’s station. Every building draws power; when supply runs short, the lights go out.

River port

Unlocks at town-centre level 10

Barges and canoes load at the Niger waterfront. A large Wealth producer. Must touch the water.

Culture

Church

Unlocks at town-centre level 1

Raises Faith. Keep churches and mosques in balance: if one far outnumbers the other, Unity falls. Raiders never touch it.

Mosque

Unlocks at town-centre level 1

Raises Faith. Keep mosques and churches in balance: if one far outnumbers the other, Unity falls. Raiders never touch it.

University

Unlocks at town-centre level 4

Lecture halls that grow into a tech campus. Makes Knowledge and runs research. Raiders never touch it.

Stadium

Unlocks at town-centre level 4

Match days and concerts. Raises Unity. A big enough stadium can host the Africa Cup of Nations.

Air Force base

Unlocks at town-centre level 7

The Nigerian Air Force was formed in 1964. Brings a helicopter to your forces.

Holy Trinity Cathedral

Unlocks at town-centre level 8

The Catholic cathedral of Onitsha, finished in 1935 and dedicated on 5 December 1960. Heritage for the ladder.

Defence

Police station

Unlocks at town-centre level 3

Raises Peace and keeps robbers off the streets.

Security post

Unlocks at town-centre level 2

A floodlit post behind sandbags that fires on attackers.

Security wall

Unlocks at town-centre level 4

Concrete walls with razor wire and cameras, section by section.

Checkpoint

Unlocks at town-centre level 4

A manned barrier where an avenue crosses the security wall.

Armoured car troop

Unlocks at town-centre level 10

Armoured cars behind sandbags. Hits hard, reloads slowly.

Army

Army barracks

Unlocks at town-centre level 2

Each level holds more soldiers.

Industrial park

Unlocks at town-centre level 5

Factories and workshops. Raises Progress.

Landmarks

Onitsha Main Market

Unlocks at town-centre level 4

One of the biggest markets in West Africa, where traders from across the country buy and sell. Wealth and Unity.

The Niger Bridge

Unlocks at town-centre level 11

Opened in December 1965: 1,404 metres of steel across the Niger between Onitsha and Asaba. Progress and trade. Must touch the water.

Research

TechnologyBranchEffect
Improved seedFarmingBetter seed and fertiliser: +10% Food.
Cold chainsFarmingLess food spoils on the way: +15% Food storage.
IrrigationFarmingYear-round farming: +15% Food.
Agro-processingFarmingMore value from every harvest: +20% Food.
Building codesBuildingFewer collapses, faster approvals: builds 8% faster.
Steel framesBuildingTaller and stronger: buildings +10% sturdier.
Local cementBuildingCheaper materials: builds cost 8% less.
Prefab towersBuildingFactory-built floors: builds 10% faster.
Police trainingDefenceBetter trained officers: +8% damage.
CCTV networkDefenceCameras on every post: posts +12% damage.
Body armourDefenceBetter protection: +12% unit health.
DronesDefenceEyes in the sky: +12% damage.
Instant paymentsTradeTransfers in seconds: +10% Wealth.
Ease of businessTradeFewer forms and fees: +12% Wealth.
Free trade zoneTradeInvestors and exporters move in: +20% Wealth.
Teacher trainingLearningBetter teachers: +15% Knowledge.
Tech hubsLearningCoders and start-ups: research 15% faster.
Research labsLearningUniversities that invent: +20% Knowledge.
Festival calendarHeritageConcerts, carnivals and festivals: Faith and Unity rise.
Nollywood studiosHeritageFilms for the whole continent: Heritage.
Afrobeats on the world stageHeritageThe city’s sound goes global: Heritage.
Fintech signatureHeritageSignature tech. Money moves by phone: Knowledge and Progress.
Urban rail signatureDefenceSignature tech. Trains link the districts: walls and posts 25% stronger.

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