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Kano in the game

Kano

The trading city of the North · Red savanna and groundnut pyramids

Play KanoEra II · Independence

Starts1960
RulerThe Administrator
Hero in battleAir support
Levels1 to 12

The five ages

  1. 1

    Independence

    1960–1962 · town-centre level 1

    Kano is the trading city of the North. Groundnuts from the farms are stacked into great pyramids by the railway, waiting for the trains to the coast, and Kano’s airport, the oldest in Nigeria, is a stop for airliners between Europe and West Africa.

  2. 2

    The First Republic

    1963–1967 · town-centre level 4

    The groundnut pyramids rise higher every year, and the old city’s dyers, weavers and leather workers sell across the Sahel. In 1966 soldiers seize power twice. On 27 May 1967 Kano becomes the capital of the new Kano State; three days later the East declares itself a separate republic.

  3. 3

    The war

    1967–1968 · town-centre level 7

    War begins on 6 July 1967. In July and August bombers from the East strike Kano’s airport. In this game the war comes to the city itself.

  4. 4

    The end of the war

    1969–1970 · town-centre level 10

    The last battles of the war. When the guns stop, the groundnut trade will carry Kano into the 1970s.

  5. 5

    The 1970s

    1970s · town-centre level 13 (beyond this era)

    The story continues in Khaki to Agbada.

People of Kano

The figures who appear as the city grows, run by the Administrator.

The Administrator

That is you

Running the North’s great trading city through the years of independence and war.

The groundnut traders

The pyramids

They buy from the farmers and stack the sacks by the railway.

Portrait: fictional depiction

The dyers of Kofar Mata

The indigo pits

Families who have dyed cloth in the same pits for generations.

Portrait: fictional depiction

Your hero in battle

Air support

Air support

A helicopter flies support for the police and the army. Ability: Air cover. Every unit nearby fights harder: +35% damage for 12 seconds.

The council

SeatWho they areSpeaks for
The Town ClerkRuns the council officespeople, trade and the treasury
The Commissioner of PoliceSecurity, and the army when war comesthe police, the army and Peace
Adviser on religious affairsChurches and mosquesFaith and faith balance
Chief Education OfficerSchools and collegesProgress and research
The groundnut buying agentsMerchants and tradersWealth and Unity
Medical Officer of HealthHospitals and clinicsHealth
The ECN district engineerPowerthe grid
The regional governmentIt appoints the administratorwhether you keep your post

The war

The East has broken away, and its bombers have already struck Kano’s airport. In this game its army marches north on the city. Seven battles stand between the secessionists and Kano.

From town-centre level 4 the council warns that war is coming. A battle comes each time the town centre reaches a new level from 5 to 11. Win 4 of the 7 and the nation holds together.

LevelBattleWhat happens
5The raid on the airportBombers have hit the airport; now soldiers come to finish the job.
6The Battle of WudilThey cross the river at Wudil, south-east of the city.
7The Battle of KuraA column marches up the southern road through Kura.
8The Battle of BebejiThey take the old walled town of Bebeji to the south-west.
9The Battle of the ChallawaThey wade the Challawa river at dawn.
10The Battle of Kofar KuduThey reach Kofar Kudu, the South Gate of the old city.
11The Battle for the city wallsThe last assault on Kano’s ancient walls.

The battles are the game’s own fiction set in real places near the city. No real leader appears, and neither side is painted as the villain.

Raiders and bosses

Who comes for the city in each age. Bosses come once you are into their age. How raids work.

AgeRaidersBoss
First
Independence
Armed robbersNone
Second
The First Republic
Street gangsNone
Third
The war
SmugglersA night of rioting
After the bitter election
Fourth
The end of the war
LootersNone
Fifth
The 1970s
DesertersNone

Soldiers

SoldierFrom level
Police officerRiot police with shields and batons.2
SoldierInfantry with rifles.3
Armoured carHard to stop and slow to fall.7
MarksmanOne heavy shot from far away.10

Buildings

Every building Kano can raise, shown as it looks in the middle of the story. What each type does.

People

Housing estate

Unlocks at town-centre level 1

From crowded yards to the new estates of the 1960s. Houses your people.

Hospital

Unlocks at town-centre level 4

Raises Health, and healthy workers produce more. Raiders never touch it.

High Court

Unlocks at town-centre level 5

Raises Trust and some Peace. Low Trust lets officials skim taxes.

Economy

Agro farm

Unlocks at town-centre level 1

Mechanised farming and food processing. Tap it when it fills.

Cement works

Unlocks at town-centre level 1

Cement for every building site in the city. Materials.

Steel works

Unlocks at town-centre level 2

Iron rods and steel frames. Materials.

Cold store

Unlocks at town-centre level 1

Refrigerated food storage. Raises your Food storage.

Warehouse

Unlocks at town-centre level 1

Containers and building stock. Raises your Materials storage.

Bank

Unlocks at town-centre level 3

Raises how much Wealth you can keep.

Market

Unlocks at town-centre level 3

Umbrella stalls that grow into malls. Wealth, plus a little Unity.

ECN power station

Unlocks at town-centre level 1

The Electricity Corporation of Nigeria’s station. Every building draws power; when supply runs short, the lights go out.

Railway goods yard

Unlocks at town-centre level 10

Groundnuts, hides and cotton leave for the coast by rail. A large Wealth producer.

Culture

Church

Unlocks at town-centre level 1

Raises Faith. Keep churches and mosques in balance: if one far outnumbers the other, Unity falls. Raiders never touch it.

Mosque

Unlocks at town-centre level 1

Raises Faith. Keep mosques and churches in balance: if one far outnumbers the other, Unity falls. Raiders never touch it.

University

Unlocks at town-centre level 4

Lecture halls that grow into a tech campus. Makes Knowledge and runs research. Raiders never touch it.

Stadium

Unlocks at town-centre level 4

Match days and concerts. Raises Unity. A big enough stadium can host the Africa Cup of Nations.

Air Force base

Unlocks at town-centre level 7

The Nigerian Air Force was formed in 1964. Brings a helicopter to your forces.

Gidan Makama

Unlocks at town-centre level 8

An old palace of Kano, said to date from the 15th century, with carved walls and domed rooms. Heritage for the ladder.

Defence

Police station

Unlocks at town-centre level 3

Raises Peace and keeps robbers off the streets.

Security post

Unlocks at town-centre level 2

A floodlit post behind sandbags that fires on attackers.

Security wall

Unlocks at town-centre level 4

Concrete walls with razor wire and cameras, section by section.

Checkpoint

Unlocks at town-centre level 4

A manned barrier where an avenue crosses the security wall.

Armoured car troop

Unlocks at town-centre level 10

Armoured cars behind sandbags. Hits hard, reloads slowly.

Army

Army barracks

Unlocks at town-centre level 2

Each level holds more soldiers.

Industrial park

Unlocks at town-centre level 5

Factories and workshops. Raises Progress.

Landmarks

Dala Hill

Unlocks at town-centre level 4

The hill where Kano began, and still the old city’s lookout. Unity and visitors.

Kofar Mata dye pits

Unlocks at town-centre level 6

Indigo pits said to date from 1498, still worked by dyeing families. Wealth and Heritage.

Kano airport

Unlocks at town-centre level 8

Nigeria’s oldest airport, in service since 1936; in the 1960s airliners between Europe and West Africa stop here to refuel. Wealth and Progress.

The groundnut pyramids

Unlocks at town-centre level 7

Sacks of groundnuts stacked into pyramids by the railway, the symbol of the North’s wealth in the 1960s. Wealth and visitors.

Research

TechnologyBranchEffect
Improved seedFarmingBetter seed and fertiliser: +10% Food.
Cold chainsFarmingLess food spoils on the way: +15% Food storage.
IrrigationFarmingYear-round farming: +15% Food.
Agro-processingFarmingMore value from every harvest: +20% Food.
Building codesBuildingFewer collapses, faster approvals: builds 8% faster.
Steel framesBuildingTaller and stronger: buildings +10% sturdier.
Local cementBuildingCheaper materials: builds cost 8% less.
Prefab towersBuildingFactory-built floors: builds 10% faster.
Police trainingDefenceBetter trained officers: +8% damage.
CCTV networkDefenceCameras on every post: posts +12% damage.
Body armourDefenceBetter protection: +12% unit health.
DronesDefenceEyes in the sky: +12% damage.
Instant paymentsTradeTransfers in seconds: +10% Wealth.
Ease of businessTradeFewer forms and fees: +12% Wealth.
Free trade zoneTradeInvestors and exporters move in: +20% Wealth.
Teacher trainingLearningBetter teachers: +15% Knowledge.
Tech hubsLearningCoders and start-ups: research 15% faster.
Research labsLearningUniversities that invent: +20% Knowledge.
Festival calendarHeritageConcerts, carnivals and festivals: Faith and Unity rise.
Nollywood studiosHeritageFilms for the whole continent: Heritage.
Afrobeats on the world stageHeritageThe city’s sound goes global: Heritage.
Fintech signatureHeritageSignature tech. Money moves by phone: Knowledge and Progress.
Urban rail signatureDefenceSignature tech. Trains link the districts: walls and posts 25% stronger.

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