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The Delta houses in the game

The Delta houses

Bonny, then Opobo · Mangrove creeks and the sea

Play BonnyEra I · Before the Flag

Startsc. 1760
RulerThe Amanyanabo
Hero in battleThe war canoe chief
Levels1 to 15

The five ages

  1. 1

    Perekule

    c. 1760–1792 · town-centre level 1

    Bonny, an island town at the mouth of the Bonny River, has traded with European ships since the Portuguese came in the 1400s. Around 1760 Perekule becomes king and founds the Pepple line. Trading houses, each with its own war canoes, run the town’s business, and Bonny is one of the great slave ports of the coast.

  2. 2

    Opubo the Great

    1792–1830 · town-centre level 4

    Under Opubo the houses grow rich. War canoes carry cannon in their bows and up to 140 people. Britain bans its own slave trade in 1807, and palm oil, ivory and pepper begin to take its place.

  3. 3

    Palm oil

    1830–1866 · town-centre level 7

    Oil from the inland markets comes down the creeks in canoes, and British traders keep old ships moored in the river as floating stores. The houses grow rich and jealous. The British deport King William Dappa Pepple in 1854 and bring him back in 1861.

  4. 4

    Opobo

    1869–1884 · town-centre level 10

    In 1869 war breaks out between the Anna Pepple and Manilla Pepple houses. Jaja, sold to Bonny as a boy, has risen to head the Anna Pepple house; he leads his people 26 miles east and founds Opobo across the oil routes. Crowned on 25 December 1870, he sells palm oil straight to the British, about 8,000 tons a year.

  5. 5

    The Scramble

    1884–1891 · town-centre level 13

    In 1884 the coast becomes a British protectorate, but Opobo keeps taxing British traders and closing its markets to them. In 1887 the vice-consul invites the King aboard his gunboat to talk. Here your defences decide.

People of Bonny

The figures who appear as the city grows, ruled by the Amanyanabo.

Perekule

Amanyanabo, c. 1760–1792

He founded the Pepple line, which still holds the throne of Bonny.

Portrait: fictional depiction

Opubo the Great

Amanyanabo from 1792

Bonny’s houses grew rich in his long reign.

Portrait: fictional depiction

William Dappa Pepple

Amanyanabo, died 1866

Deported by the British in 1854 and brought back in 1861.

Portrait: fictional depiction

The war canoe crews

The houses’ fighters

War canoes carried cannon in the bow and up to 140 people.

Portrait: fictional depiction

The oil brokers

The inland trade

They bought palm oil at the inland markets and paddled it down to the ships.

Portrait: fictional depiction

Oko Jumbo

Head of the Manilla Pepple house

Jaja’s great rival in Bonny.

Portrait: fictional depiction

Jaja of Opobo

Amanyanabo of Opobo, 1870–1887

Born about 1821 in the Igbo country and sold to Bonny as a boy, he rose to head the Anna Pepple house and founded Opobo in 1869.

Portrait: fictional depiction

The Opobo traders

The 1870s

They held the oil markets behind Opobo and sold straight to the British.

Portrait: fictional depiction

Your hero in battle

The war canoe chief

Chief of the war canoes

Every house kept war canoes with cannon in the bow; their chief leads the crews on the water and on land. Ability: Canoe assault. The crews land together from the creek: +35% damage for 12 seconds.

Portrait: fictional depiction

The council

SeatWho they areSpeaks for
The house chiefsHeads of the trading housespeople, trade and the treasury
The war canoe chiefCommander of the house canoesthe army and Peace
The priest of IkubaKeeper of the town’s guardian shrineFaith
The house scribesThey keep the accounts and letters in EnglishProgress and research
The oil brokersThey buy oil at the inland marketsWealth and Unity
The healerRemediesHealth
The Court of EquityChiefs and captains who settle trade disputes, from the 1850strade disputes and order
The house chiefs in councilThey choose and can unmake the Amanyanabowhether you keep the throne

Sign or stand

1887. The British vice-consul demands that Opobo open its markets to every trader and stop taxing the British. He invites the King aboard his gunboat to talk, promising he will be free to leave.

SignOpen the markets and accept the consul’s terms. The King keeps his throne, but the houses lose their hold on the oil trade, and Unity falls hard for a month.
StandRefuse to go aboard, close the creeks and man the war canoes. History went the other way; here your defences decide.
What really happened (the game tells you at the end)

In September 1887 Jaja went aboard to talk and was seized. He was tried at Accra and exiled to the West Indies. Allowed home at last in 1891, he died on the way, at Tenerife, and was buried at Opobo. Your city rebuilds: the gunboat will come again while you stay in the Scramble.

Raiders and bosses

Who comes for the city in each age. Bosses come once you are into their age. How raids work.

AgeRaidersBoss
First
Perekule
Raiders from the creeksNone
Second
Opubo the Great
War canoes of New CalabarThe war with New Calabar
Kalabari against Bonny
Third
Palm oil
Canoes of a rival houseNone
Fourth
Opobo
War canoes from BonnyThe war with Bonny
After the split of 1869
Fifth
The Scramble
Patrols from the consulateThe consul’s gunboat
1887
then sign or stand

Soldiers

SoldierFrom level
Canoe spearmanCanoe crews who fight on land with spear and shield.2
BowmanArchers who shoot from behind the spears.3
Canoe swordsmanA house’s best fighters, with cutlasses and shields.7
MusketeerGuns from the ships were common on the rivers. One heavy shot, a long reload.10

Buildings

Every building Bonny can raise, shown as it looks in the middle of the story. What each type does.

People

House compound

Unlocks at town-centre level 1

A trading house lives round its chief’s yard: walls of mud and wattle on raised floors above the floods, under palm-leaf thatch. Houses your people.

Healer’s house

Unlocks at town-centre level 4

Leaves, roots and bark for fever and wounds. Raises Health. Raiders never touch it.

House council

Unlocks at town-centre level 5

The heads of the houses meet to settle the town’s business. Raises Trust and some Peace.

Economy

Fishing camp

Unlocks at town-centre level 1

Fish, crabs and periwinkles from the creeks, smoked over slow fires. Tap the camp when it fills to bring the catch in.

Mangrove cutters

Unlocks at town-centre level 1

Poles and firewood from the mangrove swamps. Materials.

Clay pit

Unlocks at town-centre level 2

Clay dug from the islands for walls and floors. Materials.

Fish store

Unlocks at town-centre level 1

Smoked fish, yams brought down from the mainland and salt. Raises your Food storage; raiders can take only part of it.

Storehouse

Unlocks at town-centre level 1

Poles, casks and canoe timber under a long thatch. Raises your Materials storage.

Manilla store

Unlocks at town-centre level 3

Brass manillas and copper rods, the money of the oil rivers. Raises your Wealth storage.

Oil market

Unlocks at town-centre level 3

Palm oil comes down the creeks from the inland markets in canoes and goes out in casks. Wealth, plus a little Unity.

The hulks

Unlocks at town-centre level 10

Old ships moored in the river as floating stores, where the oil casks wait for the voyage home. A large Wealth producer. Must touch the water.

Culture

Ancestor shrine

Unlocks at town-centre level 1

Each house honours its founders at its own shrine. Raises Faith. Raiders never touch it.

Traders’ school

Unlocks at town-centre level 4

The house heads learned to read and write English for the trade, and kept their letters and accounts in it. Makes Knowledge and runs research. Raiders never touch it.

Dance ground

Unlocks at town-centre level 4

Sand for drums, dances and masquerades. Raises Unity.

War canoe chief’s house

Unlocks at town-centre level 7

Home of the chief of the war canoes. Brings him to your army.

The Amanyanabo’s palace

Unlocks at town-centre level 8

A great house with verandas and an iron roof from the ships, where the king received the captains. Heritage for the ladder.

Defence

Creek watch

Unlocks at town-centre level 3

Canoes guard the channels at night. Raises Peace.

Lookout

Unlocks at town-centre level 2

Bowmen watch the channels from a raised platform.

Stockade

Unlocks at town-centre level 4

A stockade of mangrove stakes, built section by section.

Water gate

Unlocks at town-centre level 4

A guarded gate where an avenue passes the stockade.

Cannon platform

Unlocks at town-centre level 10

Cannon bought from the ships, dug in on the beach. Hits hard, reloads slowly.

War council

Unlocks at town-centre level 13

The house chiefs plan the town’s defence. Needed to stand in 1887.

Army

War canoe house

Unlocks at town-centre level 2

Each trading house kept its own war canoes and crews. Each level holds more fighters.

Blacksmith’s shed

Unlocks at town-centre level 5

Iron from the ships hammered into blades and hooks. Raises Progress.

Landmarks

The regatta

Unlocks at town-centre level 4

War canoes dressed in flags and cloth race on the creek to the beat of drums. Unity and visitors.

Ikuba temple

Unlocks at town-centre level 6

The temple of Ikuba, the town’s guardian; the monitor lizards that walked its streets were sacred to it until 1867. Faith and Heritage.

Research

TechnologyBranchEffect
Fish trapsFarmingWoven traps in the creeks: +10% Food.
Smoking racksFarmingSmoked fish keeps for months: +15% Food storage.
Periwinkles and oystersFarmingShellfish from the mangrove roots: +15% Food.
Farms on the mainlandFarmingYams and plantains from the mainland farms: +20% Food.
Mangrove polesBuildingStrong poles from the swamps: builds 8% faster.
Iron roofsBuildingCorrugated iron from the ships keeps out the rain: buildings +10% sturdier.
House labourBuildingEvery member of the house builds: builds cost 8% less.
Ready-made housesBuildingChiefs order house frames from overseas: builds 10% faster.
Cutlasses from the shipsDefenceBetter blades for the crews: +8% damage.
Lookout drillDefenceFaster, steadier volleys: towers +12% damage.
Canoe shieldsDefenceHide shields for the crews: +12% unit health.
Cannon in the bowsDefenceWar canoes with guns: +12% damage.
Brass manillasTradeMoney every market on the rivers accepts: +10% Wealth.
TrustTradeCaptains advance goods on credit, repaid in oil: +12% Wealth.
The palm oil tradeTradeOil for the factories of Britain: +20% Wealth.
Writing in EnglishLearningTraders keep accounts and letters: +15% Knowledge.
House schoolsLearningThe sons of the houses learn to read and write: research 15% faster.
The mission pressLearningBooks and lessons in Ibani and English: +20% Knowledge.
Festival calendarHeritageA year of festivals: Faith and Unity rise.
Water-spirit masqueradesHeritageMasked dancers of the creek spirits: Heritage.
The regattaHeritageCanoe races in flags and cloth: Heritage.
The house system signatureHeritageSignature tech. Any member of a house, even one bought as a slave, can rise to head it: Trust and Progress in every ward.
War canoes signatureDefenceSignature tech. Canoes with cannon guard the beaches: stockades 25% stronger.

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