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Old Calabar

Efik · The Calabar River, creeks and rainforest

Play CalabarEra I · Before the Flag

Startsc. 1650
RulerThe King
Hero in battleThe war captain
Levels1 to 15

The five ages

  1. 1

    Founding

    c. 1650–1720 · town-centre level 1

    Efik families settle on the Calabar River, about 45 miles from the Atlantic. Duke Town is believed to date from around 1650, with Creek Town and Old Town nearby. Fish, salt and trade up the Cross River. Clear the forest and raise the first compounds.

  2. 2

    The trading houses

    1720–1784 · town-centre level 4

    By the early 1700s the Duke and Eyamba houses lead the Efik on the coast, and the Ekpe society makes the law. European ships come up the river, and the Atlantic slave trade grows: between 1725 and 1750 about 17,000 enslaved people are sold from Calabar. In 1767 a feud with Old Town ends in betrayal aboard British ships.

  3. 3

    Antera Duke’s Calabar

    1785–1840 · town-centre level 7

    Antera Duke, a Duke Town trader, keeps a diary in English from 1785 to 1788. Captains pay comey to the kings and advance goods on trust. Britain bans its own slave trade in 1807, but other buyers keep coming until 1841.

  4. 4

    Palm oil

    1841–1883 · town-centre level 10

    In 1841 Eyamba V of Duke Town and Eyo of Creek Town sign a treaty to end the slave trade, and palm oil becomes the great export. The Presbyterian mission opens in 1846, and Mary Slessor arrives in 1876. In 1878 King Archibong III is crowned with regalia sent by Queen Victoria.

  5. 5

    The Scramble

    1884–1906 · town-centre level 13

    In 1884 a British consul comes with a treaty of protection. Calabar becomes the seat of the new protectorate until Lagos takes over in 1906. Here your defences decide.

People of Calabar

The figures who appear as the city grows, ruled by the King.

The founders of Atakpa

Duke Town, c. 1650

Efik families settled the high ground above the river, where Duke Town grew.

Portrait: fictional depiction

The Duke and Eyamba houses

The early 1700s

Their trading houses led the Efik on the coast and dealt with the European ships.

Portrait: fictional depiction

Antera Duke

Trader, c. 1735–1809

His diary of 1785 to 1788, written in English, is a rare record of the trade from an African merchant’s side.

Portrait: fictional depiction

Ekpenyong Offiong Okoho

Ruler, 1786–1805

He ruled Duke Town at the height of the Atlantic trade.

Portrait: fictional depiction

Eyo Honesty II

King of Creek Town, 1835–1858

He signed the 1841 treaty against the slave trade, turned Creek Town to palm oil and welcomed the mission.

Portrait: fictional depiction

Eyamba V

King of Duke Town, 1834–1847

His Liverpool friends called him “Johnny Young”; he lived in a palace of iron.

Portrait: fictional depiction

Hope Masterton Waddell

Missionary, from 1846

He led the Presbyterian mission that opened between Duke Town and Henshaw Town.

Portrait: fictional depiction

Mary Slessor

Missionary, from 1876

A Scottish missionary who lived and worked among the Efik and their neighbours for nearly forty years.

Portrait: fictional depiction

Archibong III

King, crowned 1878

He was crowned with regalia sent by Queen Victoria.

Portrait: fictional depiction

Your hero in battle

The war captain

Captain of the house canoes

Each Efik trading house kept war canoes; their captain leads its fighters on the river and on land. Ability: Canoe assault. The crews land together from the river: +35% damage for 12 seconds.

Portrait: fictional depiction

The council

SeatWho they areSpeaks for
The EtubomsHeads of the trading housespeople, trade and the treasury
The war captainCaptain of the house canoesthe army and Peace
The priest of NdemKeeper of the river spirit’s shrineFaith
The house scribesThey keep the accounts and letters in EnglishProgress and research
The comey collectorCollects the duty ships pay to tradeWealth and Unity
The healerRemediesHealth
The Ekpe gradesThe leopard society’s ranks, who enforce the lawlaw, debts and order
The heads of the housesThey choose and can unmake the Kingwhether you keep the throne

Sign or stand

1884. A British consul arrives by warship with a treaty of protection: the kings and chiefs are to make no agreement with any other foreign power without Britain’s approval, and to accept its protection.

SignSign, as the chiefs of Old Calabar did. Calabar becomes the seat of the new protectorate, but the consul has the last word, and Unity falls hard for a month.
StandRefuse, and man the beaches and the war canoes. History has no record of this choice: here your defences decide.
What really happened (the game tells you at the end)

In 1884 the chiefs of Old Calabar placed themselves under British protection. The town became the headquarters of the new protectorate until Lagos took over in 1906, and in 1903 the kings agreed to be called Obong instead of King. Your city rebuilds: the warship will come again while you stay in the Scramble.

Raiders and bosses

Who comes for the city in each age. Bosses come once you are into their age. How raids work.

AgeRaidersBoss
First
Founding
Raiders from the creeksNone
Second
The trading houses
War canoes from Old TownThe feud with Old Town
1767
Third
Antera Duke’s Calabar
Raiders on the Cross RiverNone
Fourth
Palm oil
Fighters of a rival houseNone
Fifth
The Scramble
Patrols from the consulateThe consul’s warship
1884
then sign or stand

Soldiers

SoldierFrom level
SpearmanCanoe crews who fight on land with spear and shield.2
BowmanArchers who shoot from behind the spears.3
House swordsmanA trading house’s best fighters, with heavy blades and shields.7
MusketeerGuns from the ships were common on the river. One heavy shot, a long reload.10

Buildings

Every building Calabar can raise, shown as it looks in the middle of the story. What each type does.

People

Family compound

Unlocks at town-centre level 1

Rooms round a courtyard with mud walls and a palm-thatch roof; later, iron roofs from the ships. Houses your people.

Medicine house

Unlocks at town-centre level 4

Leaves, roots and bark for fever and wounds. Raises Health. Raiders never touch it.

Council house

Unlocks at town-centre level 5

The heads of the houses sit in council. Raises Trust and some Peace.

Economy

Fishing camp

Unlocks at town-centre level 1

Fish from the river and the creeks, smoked over slow fires. Tap the camp when it fills to bring the catch in.

Woodcutters’ camp

Unlocks at town-centre level 1

Timber and mangrove poles from the creeks. Materials.

Clay pit

Unlocks at town-centre level 2

Clay from the riverbanks for walls and floors. Materials.

Food store

Unlocks at town-centre level 1

Yams, plantains and dried fish. Raises your Food storage; raiders can take only part of it.

Storehouse

Unlocks at town-centre level 1

Timber and poles under a long thatch. Raises your Materials storage.

Treasure house

Unlocks at town-centre level 3

Copper rods and brass manillas, the money of the river. Raises your Wealth storage.

Town market

Unlocks at town-centre level 3

Fish, yams, salt, cloth and palm oil. Wealth, plus a little Unity.

Trading beach

Unlocks at town-centre level 10

Canoes bring palm oil down the creeks to the ships anchored in the river. A large Wealth producer. Must touch the water.

Culture

Ndem shrine

Unlocks at town-centre level 1

A shrine to Ndem Efik, the guardian spirit of the Efik and their river. Raises Faith. Raiders never touch it.

House school

Unlocks at town-centre level 4

Efik traders learned to read and write English from the ships, and kept their accounts and letters in it. Makes Knowledge and runs research. Raiders never touch it.

Festival ground

Unlocks at town-centre level 4

Open sand for drums, dances and masquerades. Raises Unity.

War captain’s house

Unlocks at town-centre level 7

Home of the captain of the house canoes. Brings him to your army.

King Eyamba’s iron palace

Unlocks at town-centre level 8

Eyamba V of Duke Town (1834–1847) lived in a palace of iron, pictured in the London magazine The Builder in 1843. Heritage for the ladder.

Defence

Watch post

Unlocks at town-centre level 3

Night guards on the creek paths. Raises Peace.

Lookout platform

Unlocks at town-centre level 2

Bowmen watch the river from a raised platform.

Stockade

Unlocks at town-centre level 4

Build the stockade of sharpened stakes section by section.

Stockade gate

Unlocks at town-centre level 4

A guarded gate where an avenue passes the stockade.

Gun platform

Unlocks at town-centre level 10

Cannon bought from the ships, dug in by the river. Hits hard, reloads slowly.

War council

Unlocks at town-centre level 13

The heads of the houses plan the town’s defence against the consul’s warship. Needed to stand in 1884.

Army

Canoe house

Unlocks at town-centre level 2

Each trading house kept its own war canoes and crews. Each level holds more soldiers.

Blacksmiths’ forge

Unlocks at town-centre level 5

Iron for blades, hooks and hoes. Raises Progress.

Landmarks

Efe Ekpe

Unlocks at town-centre level 4

The lodge of Ekpe, the leopard society, whose grades made laws, collected debts and kept order; its members wrote in nsibidi signs. Unity and Trust.

Duke Town beach

Unlocks at town-centre level 9

The trading beach below Duke Town, where casks of palm oil waited for the ships. Wealth and visitors. Must touch the water.

Research

TechnologyBranchEffect
Fish trapsFarmingWoven traps in the creeks: +10% Food.
Smoking racksFarmingSmoked fish keeps for months: +15% Food storage.
Yams and plantainsFarmingFarms on the higher ground: +15% Food.
New crops from the shipsFarmingCassava and maize in the farm plots: +20% Food.
Mangrove polesBuildingStrong poles from the creeks: builds 8% faster.
Iron roofsBuildingCorrugated iron from the ships keeps out the rain: buildings +10% sturdier.
Builders’ guildBuildingGuild builders cut costs by 8%.
Houses from overseasBuildingChiefs order ready-made houses from Britain: builds 10% faster.
Iron bladesDefenceThe forge arms the crews: +8% damage.
Lookout drillDefenceFaster, steadier volleys: towers +12% damage.
Canoe shieldsDefenceHide shields for the crews: +12% unit health.
Guns from the shipsDefenceMuskets and cannon on the river: +12% damage.
Copper rods and manillasTradeMoney the whole river accepts: +10% Wealth.
TrustTradeCaptains advance goods on credit, repaid in oil: +12% Wealth.
The palm oil tradeTradeOil for the factories of Britain: +20% Wealth.
Writing in EnglishLearningTraders keep accounts and letters: +15% Knowledge.
House schoolsLearningSons of the houses learn to read and write: research 15% faster.
The mission pressLearningBooks and lessons in Efik and English: +20% Knowledge.
Festival calendarHeritageA year of festivals: Faith and Unity rise.
Ekpe masqueradesHeritageThe leopard society’s dancers: Heritage.
NsibidiHeritageSigns drawn on cloth, walls and bodies: Heritage.
The Ekpe signatureHeritageSignature tech. One law for every house: Trust and Progress in every ward.
House war canoes signatureDefenceSignature tech. Canoes with guns guard the beaches: stockades 25% stronger.

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